Project Details

Client: Zeit

Timeline: 4 Weeks

Role: UX Researcher, UX Designer, Interaction Designer, UI Designer

Tools: Adobe Illustrator, Adobe Indesign, Adobe XD, Invision, Zeplin

Deliverables: Responsive Website Design, Desktop Prototype, Branding

 


Challenges

Time travel is upon us.

Zeit, a subsidiary of Virgin empire is excited to announce that they are now offering time travel options for everybody. Zeit is looking to promote their 289 destination all over the world, from prehistoric times through recent past. By following the standard set by the International Concordance on Time Travel, Zeit is confident in the safety of their travelers and will ensure a protected view into our past.

My main challenges will be:

  • To research a business that doesn’t exist.

  • Create a strong brand that stands out from the competition.


Outcomes

Building on the research that I did, I was able to design a responsive website that addressed my user’s needs and frustrations.

 

Goals

My goal for this project was to develop a site for the users to browse and book a travel destination. In order to to that, Zeit has two main goals:

  • Establish a brand

  • Create a responsive ecommerce website

Process

Process

1.
Research

2.
Define

3.
Ideate

4.
Design

5.
Prototype

6.
Iterate

RESEARCH

Goals: Understand the tourism market by gathering data through secondary and primary research methods

Steps: Market Research - Competitive Analysis - 1:1 User Interviews

 

Market Research

The research phase started with gathering, reviewing and analyzing information about the travel market to understand what people are looking for. Looking at travel trends to get a better perspective into industry norms.

  • 82% of travel bookings in 2018 were completed via a website or mobile app, without human interaction.

  • 58% of millennials worldwide are willing to travel alone

  • Baby Boomers expect to take 4-5 leisure trips next year, spending up to $6,395 on travel expenses.

  • Generation X will spend up to $5,434 on travel and millennials up to $6,802.

  • Millennial’s are 13% more likely to travel to a destination with cultural or historical significance

  • Women book tours and activities 67% of the time

  • 30% of people ages 55+ take a cruise for their vacation

  • 59% of pre-travel research takes place between one and three months before traveling

  • 49% of travelers won’t book a hotel without reviews

  • Millennials (ages 24 to 35) travel the most, 35 days each year, but were followed closely by Generation Z travelers (ages 18 to 23), who travel 29 days each year.

  • 81% Generation Z says budget is a factor

  • 90% of Generation Z travel decision are influenced by social media

 

Competitive Analysis

The next step in research was to carry out a competitive analysis to understand what clients are currently being offered and what information they have come to expect to be presented by travel companies as well as all-inclusive trips.

1:1 User Interviews

With a foundation of secondary research, I moved on to 1:1 user interview to build a better understanding our of users. After developing a series of question to establish assumptions and gather new data, I spent some time one on one time with potential clients to help to understand how different people travel. What their frustrations, wants and goals are.

Total Participants Number: 5
Age: 26 - 55
Gender: 3 female, 2 male
Education: Bachelor +

5 participants of various ages and careers were interviewed to find out more about their booking and travel habits. Ages spanned between 26 - 55 and there were 2 males and 3 females. The 5 individuals all had bachelor degrees or higher and enjoy traveling . The participants had a range of disposable income and either had no kids or kids that were old enough to travel without.

Define

Goals: Define issues or pain points and needs/goals of users based on data that was gathered

Steps: Empathy Map - Persona - Storyboard

 

Empathy Map

Using the information gathered from the user interviews, I built a map of each individual statements that participants had said. Once those were up, I looked for common themes and grouped them together to understand users’ needs.

Insight:

  • Users are very focused on getting a good deal

  • Users want different types of activities

  • Users do most of their research online

Need:

  • Find best deal for their money

  • Be kept entertained by a variety of activities

  • Have all the information they need well organized online

 

Persona

A tool used to understand who the users are, what their needs, frustrations, motivations and goals are. Using the information gathered from the empathy map we built a persona. I took Joan’s needs, goals, fears and motivation directly from the the findings from the user interviews to reflect the average user.

 

Storyboard

Using the persona that I had created based on user interviews, I narrowed down on her biggest frustration to narrate how this affects her and how Zeit can help solve for it. This is a great tool to build empathy for the users and understand their frustrations better.

Ideate

Goals: To use our understanding of our users, based on our research, to find ways to help our users have the best experience while using our product

Steps: Card Sorting - Sitemap - User Flow

 

Card Sorting

To develop the information architecture for the site, I performed a card sorting activity with users. By having participants sort 30 different cards, each with different destinations broken down in a standard label of Place | Event | Date for consistency. Example: Germany | Nietszche at the Opera | 1870’s. I was able to understand how individuals sort this information.

Results

  • 9 total participants finished

  • Cards were sorted into a total of 44 categories, with a median of 5

  • 5 out of the 9 grouped by Types of Events (Art, Political, ect. )

  • 2 out of the 9 grouped by Time Period

  • 2 out of the 9 grouped by Region

 

Sitemap

Using the knowledge gained from the card sorting on how our users sort information, I were able to lay out a sitemap of our website to start understanding the structure of the website.

 

Task Flow

Next step in this phase was to understand what path Zeit’s users will take to accomplish their goals on the website. For this I developed a Task flow, which helped me understand what actions and pages users will have to navigation in order to accomplish two main tasks on the webiste. This helps identify any problem areas, where the flow is not smooth.

 

User Flow

One of my favorite part of the whole process is the user flow. This is a mapped flow of the steps and decisions points the persona has to make to accomplish different tasks. Using the task flow, I narrowed down on the journey and how each decision that users make along the way will affect their journey. This is a great tool to see how many steps an user has to accomplish in order to reach the end of each task and see if we help them by making this process as smooth as possible.

Design

Goals: Now that we’ve thought about how to solve for the problem the goal becomes to design the solution

Steps: Sketches - Mid-Fidelity Responsive Wireframes - Mid-Fidelity Task Flow Desktop Wireframes - Logo - Branding

 

Sketches

I started the design process with some quick sketches, to put down a variety of ideas. These sketches reflect different ideas on how to solve for Zeit’s users needs and how best to address their goals. One of my persona’s main goal was to get find best deal for her money, so I made the specials prominent in sketch #3, which was the direction I took the wirefreames. The rest of the elements on the sketches are based on the research I conducted and include common design patterns.

 

Mid-Fidelity Responsive Wireframes

Using the sketches I had developed I moved on to Mid-fidelity responsive wireframes of both the homepage and an interior page, including desktop, tablet and mobile. I started with the desktop then adapted each element to both tablet and mobile size. This helped me show how each element will on the page will react when the screen size becomes smaller on each devices.

 

Mid-Fidelity Task Flow Desktop Wireframes

From there I continued to built out desktop mid-fidelity wireframes that will be needed to conduct user testing of the entire task flow process for picking a destination and checking out. I focused on creating pages that showcased the most important information prominently, using visual hierarchy to draw the user’s eyes to the action needed to reach the next step in their process.

 

Logo

Of course no brand is a brand without a logo. By understanding what the brand stood for I was able to sketch out numerous logos and narrow down a few and create them in vector. I presented these vector logos to a group of target audience and was able to narrow it down to one.

The adjectives for this brand are : Modern - Historical - Adventurous - Inspiring - Fresh - Classical - Reliable - Inviting - Dynamic

 

Branding

Once I had the logo, I continued with branding elements based on the over feel of the brand. I built up the brand by establishing the color palette, typography and the treatment of images. This helped create a coherent brand that reflect the brand’s adjectives and showcased how elements work together.

Prototype

Goals: To create a realistic prototype to use for usability testing and ensure that I have created the good user experience

Steps: High-Fidelity Wireframes Prototyped using Invision

 

High-Fidelity Wireframes

Using the branding that I had established, I added a UI skin to my wireframes, making sure to keep consistent with my UI kit. One I had achieved a level of fidelity that could create an illusion of a live site, I developed a working prototype, using InVision. This prototype had all the required elements and pages for users to be able to complete the most important tasks for this website, select a destination and go through the full booking process.

 

Iterate

Goals: Refine the prototype base on information gathered from usability testing

Steps: Usability Testing - Affinity Map - Prototype Iterations - UI Kit

 

Usability Testing

Now armed with a working prototype of the desktop website, it was time to test it and improve it. A key step to understanding how users are interacting with the Zeit website, I conducted usability testing. This testing was used to help identify any problem areas or roadblocks in the user flow.

Total Participants Number: 6
Age: 25 - 55
Gender: 2 female, 4 male
Completion Rate: 100%
Error-Free Rate: 60%

Test Objectives

  • Study the overall flow and navigation of users through the site

  • Test how long it takes for users to achieve a specific task

  • Identify any issues or areas of confusion that the user seem to encounter

Task 1

  • Find out more information about trips to North America

Task 2

  • Find the trip “Vikings Discover North America” & complete the checkout process

 

Affinity Map

Using all the data collected in the usability testing from watching and listening to the participants I constructed an Affinity map. To do this, I organize each piece of the data in such a way that common patterns could be grouped to reach insights. From these insights of the problem areas I was able to brainstorm recommendation fixes that would help address these areas of friction in the flow.

Insight:

  1. The “What is your travel style?” drop down menu is a problem area.

  2. The half working prototype of the calendar on the Trip Information page is confusing people

  3. The Trip information page does not provide enough information about what to do next. Users were confused about where to go from there.

Recommendations :

  1. Make the “What is your travel Style?” default to any style after destination is picked. So users can automatically click on search trips or dig deeper into travel style if they wish to

  2. Get rid of any functionality of the calendar in the prototype.

  3. Rework the current elements on the page to make sure that the next button is visible from the first glance.

 

Prototype Revisions

Using the insights that I had discovered from the affinity map, I addressed the problem areas by redesigning some elements and updating a few pages. Updated by Zeit desktop prototype to reflect usability testing findings to create a better working product to achieve the best user flow

 

UI Kit

Every step of the process was accompanied by an updated UI kit. This polished list of elements used on Zeit’s website is an important step to keep consistency across all branding.

Conclusion

  • Conduct another round of usability testing to confirm assumptions that problems areas have been fixed and to find any other friction points in the user flow

  • Update prototype based on new round of usability testing

  • Take wireframe from mid-fidelity to high-fidelity by filling out all lorem text and polishing off any areas that are incomplete.

  • Update UI kit based on any update to the prototype

Next Steps

  • Conduct another round of usability testing to confirm assumptions that problems areas have been fixed and to find any other friction points in the user flow

  • Update prototype based on new round of usability testing

  • Update UI kit based on any update to the prototype

Let’s Work Together